When creating this piece the concept art was followed as closely as possible but it was felt that some subtle changes needed to be made to give it the sense of emptiness. The lighting was implemented to follow the concept art and to give the feel that the light was pouring in from every direction.
Various screenshots from Trinity Church in Manhattan were used in the creation of this piece.
The final Tris count is 301321
Concept Art: Created by Dennis Chan for Crysis 2
Wireframes:
Texture maps: Normal, Diffuse, Specular all 1024 x 1024
Modular set pieces and high poly model bakes:
The modular pieces were used throughout the creation of the piece and were used to add variation in certain elements such as the altar which was replicated but changed along the side walls.
The high poly model bakes were to save on Tris count and to make the scene as efficient as possible as is needed when running real time games.
Bugatti Veyron:
Tris - 94312
Used as part of my final year project (Kinect racing)
The Bugatti Veyron was created to be used in my final year University project Kinect Racing. The final grade for the project was 80%. The inspiration for this car came from various sources and the need for a sports car in the game.
The game is viewable in action below in the programming section.
Wireframes:
A short Video Demonstration showcasing the Kinect Racing Game created by Myself and Oliver Collington programmed in C#
Programming and Environment: Ben Hearn (me)
Kinect programming: Oliver Collington
(Apologies for the poor video quality)
This piece of code was written as part of a second year assignment in which we had to create the classic Asteroids game in C++
Video Demonstration: